--[[
 * 触发后,清空普攻CD (限定为普攻触发,并且是 攻击后触发, 否则清空也白清(因为,技能cd是在技能释放结束后,增加的)

*]]
---@class BuffEffect72 : BaseBuffEffect
BuffEffect72 = ClientFight.CreateClass("BuffEffect72", ClientFight.BaseBuffEffect)
local t = BuffEffect72
---@param fight Fight
---@param buff FighterBuff

function t:action(fight, buff, ...)
    if (buff.target.normalAttack ~= null) then
        ClientFight.SkillClientManager.cleanCooldown(buff.target, buff.target.normalAttack.skillId);
    end
    --    LogUtil.info(fight, ()-> "[" + fight.getFrame() + "][EFFECT]Fighter " + buff.getTarget().getFighterId() + " Buff"
    --+ buff.getModelId() + " 触发普攻, 清空普攻的CD ");
    return  ClientFight.BaseBuffEffect.action(self,fight, buff, parameters);
end

t.New()